....Wondering if this sounds right to the people in the industry...?
It needs context, as design is multidisciplinary.
In this context, most likely.
Why?...because the course you have linked to, and are taking, is only concerned about modelling using software.
One could easily draw the shapes and curves by hand using pencil and paper, but today very few do, if at all. In terms of boats/yachts, it is called styling.
Thus to create the shapes you want, requires learning software that can create such for you.
Whether you are taught simple conical intersections and isometric views and true views of interceptions and complex curves or 1st/2nd degree curvature etc etc...i don't know.
I did all these in my O'levels and A-levels at school.
But software can do these for you, but understanding how and why is the issue.
So, this course you have linked to is not designing boats
per se, it is styling -shapes- and learning about using software that creates shapes. So in this context - design - means styling and creating shapes.
Shapes that maybe you wish to use to be a hull for a design of a boat, or a shape that is used for a superstructure of a mega yacht that a clients wants with a futuristic appearance etc etc.
If you wish to learn and understand how the design goes from a shape/image that you have drawn in software to a real vessel floating in the water, then you need to study naval architecture.
..... I am currently not doing anything with hull design in terms of hydrodynamics, stability, or overall construction including scantlings. Makes me wonder if I should be, to have a more complete understanding of the process.
Exactly, this is the start of naval architecture....with is totally separate from your current course.