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I insist that it is best to choose a good system of curves "base". We must try to minimize the number of "tricks" to be applied to solve the problems, unnecessary, that we ourselves have created.
Before teaching how to use an application, it is preferable to teach how to use the brain.
Things we started complicated, can not be simplified and, if a method is too complicated, it is best to reject it and use another more rational.
But this is just one opinion, mine.
No comment.
Yeesh!![]()
How to create a fair hull surface for this boat. I created a surface using patch command but it is not usefull for engineering .
Can you upload third hull? and can you tell about strategy to create hull with tspline ? example, what do you use command? tsskin or tsloft.....Hey!
I attach a file for you where I created two surfaces. The key thing to both methods below is to first run curves along the hull as close to perpendicular to the sections as possible. using waterlines and buttocks usually doesn't work well here. While method number two benefits in accuracy from having many diagonals, method number one usually gives best results using few.
The first hull was created using the Surface from network of curves function in Rhino. It gives you a very accurate surface but it creates quite a lot of control points so it's difficult to point edit afterwards. This command has some limitations when it comes to deeper keels, say a full keel traditional sailboat as all the vertical and horizontal curves must intersect but two vertical or two horizontal curves must not. This surface took 4 minutes to create but it would benefit from some editing at the trailing edge of the keel.
The other surface is much less accurate but control points are few so point editing to perfection will be easy-ish. Surface number two was created using the t-splines plugin for Rhino. I simply appended faces in the areas between the curves.
There is also a picture of a third hull. This one was created exactly in the same way as your number two hull, using t-splines. I wanted to add a bulb to a previously designed hull. The old hull was designed using just curves, no surfaces whatsoever. When I wanted to add the bulb so creating a surface from the curves and sculpt the bulb into a NACA 0025 foil shape using yet another set of curves as templates seemed the easiest way to fair the bulb into the hull. I spent maybe 4 hours point editing and refining it and it could use yet another hour.