The demo video is very nice and produces great results, as it could not be otherwise because hull surfaces are generated by a series of curves in space ready to achieve the desired result. The problem that exists in reality is that these curves can not be known but after creating the surface model. That is, in reality, the designer has no idea how are those curves and therefore can not use them to create the surface.
If we want to create surfaces based on curves in space, from curves such as cross sections, longitudinal profile, the line of the deck, the knuckles on the hull, we can get several patches to simulate the hull's surface. But these curves to which I refer in this time, can be drawn by the designer quite easily. The curves used in the video are the result of an already known surface and not the reverse.
Another difficulty is a stern as in the OP's boat, with a point of abrupt change of forms.
It is very normal to see promotional videos that tell us how well we can do a certain thing, which suggest that other things are also possible, although it is not true at all.